TL;DR
WBENCH introduces a multi-turn benchmark evaluating interactive world models across five dimensions (rendering, initialization, interaction, memory, physics) with 289 cases.

论文原始摘要

Interactive world models are advancing rapidly, yet existing benchmarks cover only part of the required competencies, leaving no unified standard for systematic evaluation. To fill this gap, we introduce WBench, a comprehensive multi-turn benchmark for interactive world model evaluation along five dimensions, namely video quality, setting adherence, interaction adherence, consistency, and physics compliance. WBench contains 289 test cases and 1,058 interaction turns, where each case specifies a world setting and a multi-turn interaction sequence, covering diverse scenes, styles, subjects, and both first- and third-person perspectives, together with four interaction types, including navigation, subject action, event editing, and perspective switching. For navigation, WBench unifies text, 6-DoF pose, and discrete-action control, enabling evaluation of models with different native input interfaces. Evaluation uses 22 automatic sub-metrics that combine specialist vision models with large multimodal models, and all metrics are validated against human judgments. Across 20 state-of-the-art models, we find that no single model performs strongly across all dimensions. We provide detailed diagnostic insights into the characteristic strengths, weaknesses, and open challenges of each model. Code and data are available at https://github.com/meituan-longcat/WBench.

Paper Collector 中文速览

首个交互式视频世界模型多轮评测基准

方法概述

构建包含多样场景的多轮交互数据集,设计22个自动子指标,结合专业视觉模型和大语言模型进行评估,所有指标均与人类判断验证。

核心贡献

提出WBench评测基准,包含289测试案例和1058交互轮次,从五个维度系统评估交互式世界模型,支持四种交互类型和多种控制方式。

原始来源与核验范围

核验仅覆盖论文正文中的主张、证据片段和参考文献关系。NGJOO 未独立运行作者代码、重做实验或验证真实部署效果;页面中的可复现性分数是文档完整度评估,不是复现实验结果。

63
已证实
4
证据不足
3
无法验证
N/A
可复现性
置信度
88%

核心问题

How can interactive world models be systematically evaluated across multiple complementary dimensions to enable fair comparison and failure diagnosis?

核心方法

WBENCH evaluates 20 models across five dimensions using 22 fine-grained sub-metrics, all rescaled to [0, 100]. A dual-track protocol evaluates all models on a shared navigation subset (158 cases) while text-driven models are further evaluated on the full benchmark (289 cases). Navigation actions are mapped to text prompts, 6-DoF poses, or discrete commands depending on model paradigm to enable fair cross-paradigm comparison.

方法组件

论点验证

已证实 (95%) we introduce WBENCH, a comprehensive multi-turn benchmark for interactive world model evaluation
The paper provides concrete evidence of WBENCH's existence and implementation: 289 cases, 1,058 turns, detailed methodology across paragraphs 3-27, and systematic evaluation of 20 models with results in Table 2.
已证实 (95%) a unified benchmark spanning five complementary evaluation dimensions with 22 fine-grained sub-metrics
The paper explicitly enumerates five dimensions (Video Quality, Setting Adherence, Interaction Adherence, Consistency, Physical) and 22 sub-metrics (V.1-V.6, S.1-S.2, I.1-I.4, C.1-C.8, P.1-P.2) with detailed descriptions in paragraphs 21-27.
已证实 (92%) a multi-turn dataset covering both perspectives, four interaction types, and a unified navigation interface enabling fair cross-paradigm comparison
已证实 (92%) a fully automatic evaluation pipeline applied to 20 models, establishing diagnostic baselines and surfacing actionable insights for future model development
Table 2 presents results for 20 models across three paradigms. The automatic pipeline is described in detail (paragraphs 21-27) with specific metric implementations. Diagnostic insights are provided throughout paragraphs 29-39.
证据不足 (55%) This design separates what the world is from what the user requests, making failure modes easier to locate
已证实 (90%) navigation interactions are represented in three aligned forms, namely text, camera pose, and discrete action, so that models can be evaluated through their native interfaces
Paragraph 4 explicitly states the three aligned forms, and paragraphs 28, 51-54, and 74-84 detail how navigation is mapped to different interfaces for fair comparison.
已证实 (95%) we adopt a dual-track evaluation protocol: all 20 models are compared on a shared navigation subset of 158 cases, while text-prompted I2V models are further evaluated on the full benchmark (289 cases, 1,058 turns)
Specific numbers are provided: 158 navigation cases for all 20 models, 289 cases and 1,058 turns for text-prompted I2V models. These are stated in paragraphs 4 and 17.
已证实 (88%) no model dominates all five dimensions
已证实 (90%) navigation is largely independent of other dimensions
Paragraph 35 provides specific correlation values: navigation has near-zero correlation with video quality (r=-0.12), consistency (r=-0.05), and physical compliance (r=-0.15), demonstrating independence.
已证实 (88%) camera control and perspective consistency are separate capabilities
Paragraph 36 provides evidence: navigation has near-zero correlation with perspective consistency, and specific examples show top-navigation models (HY-World 1.5, Matrix-Game 3.0) rank lowest in perspective consistency.
已证实 (90%) physical correctness correlates with rendering quality rather than control
Paragraph 35 provides specific correlations: physical scores correlate strongly with video quality (r=0.84) and consistency (r=0.72) but not navigation (r=-0.15).
已证实 (88%) benchmark difficulty is structured by perspective, scene type, and subject category
Paragraph 38 provides specific z-scores for different categories: first-person z=+1.0, third-person harder; sports/game z=-1.9, animal subjects z=-1.9, workspace z=+1.6, robot subjects z=+1.0.
已证实 (90%) four interaction types degrade unevenly over turns, with navigation most fragile
Paragraph 39 provides specific degradation values: navigation -33 points (turn 1 to turn 4+), event editing -13, subject action -9, perspective switching +2. Navigation clearly degrades fastest.
证据不足 (50%) Video quality is the most mature dimension, with most sub-metrics (flickering, smoothness) near saturation across all paradigms
The claim 'near saturation' is not quantitatively defined. Table 2 shows video quality scores in the 77-82 range, but without a defined saturation threshold or comparison to theoretical maximum, 'near saturation' remains a qualitative assertion.
已证实 (92%) Text-driven models lead narrowly (Seedance 1.5 at 82.1, Wan 2.7 at 81.5), but world models such as LingBot-World (78.9) and Happy Oyster (77.3) achieve competitive quality without sacrificing their control capabilities
Table 2 and paragraph 30 provide exact scores: Seedance 1.5 at 82.1, Wan 2.7 at 81.5, LingBot-World at 78.9, Happy Oyster at 77.3.
已证实 (92%) Text-driven models dominate by a wide margin. Wan 2.7 (91.4) and Kling 3.0 (91.0) far exceed the best world models (Happy Oyster 74.2, LingBot-World 72.6)
Paragraph 31 provides exact scores for Setting Adherence: Wan 2.7 (91.4), Kling 3.0 (91.0), Happy Oyster (74.2), LingBot-World (72.6). The gap of ~17 points is substantial.
已证实 (90%) Navigation favors models with native control interfaces. Camera-controlled (76.0) and action-conditioned (77.7) models exceed text-driven ones (67.6) by approximately 10 points
Paragraph 32 provides exact averages: camera-controlled (76.0), action-conditioned (77.7), text-driven (67.6). The ~10 point gap is accurate.
已证实 (88%) YUME 1.5 achieves the highest navigation score (72.0) among text-driven models
Paragraph 32 states YUME 1.5 achieves 72.0 navigation score among text-driven models. Table 2 would confirm this is the highest among text-driven models.
已证实 (90%) perspective switching remains the hardest task (average 30.7)
Paragraph 32 states perspective switching average is 30.7, and paragraph 39 confirms this is the lowest performing task.
已证实 (90%) LingBot-World achieves the highest overall consistency (89.9)
Paragraph 33 states LingBot-World achieves highest overall consistency at 89.9.

... 共 70 个论点

可复现性评估

较低可复现性 (0%)

缺失的复现细节

局限与证据边界

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分析时间:2026-05-28T01:29:57+00:00 · 数据来源:Paper Collector