MMSkills represents reusable visual-agent skills as multimodal procedural knowledge combining text, state cards, and keyframes. An automated generator creates skills from trajectories, while branch-loaded inference provides structured guidance.
论文原始摘要
Reusable skills have become a core substrate for improving agent capabilities, yet most existing skill packages encode reusable behavior primarily as textual prompts, executable code, or learned routines. For visual agents, however, procedural knowledge is inherently multimodal: reuse depends not only on what operation to perform, but also on recognizing the relevant state, interpreting visual evidence of progress or failure, and deciding what to do next. We formalize this requirement as multimodal procedural knowledge and address three practical challenges: (I) what a multimodal skill package should contain; (II) where such packages can be derived from public interaction experience; and (III) how agents can consult multimodal evidence at inference time without excessive image context or over-anchoring to reference screenshots. We introduce MMSkills, a framework for representing, generating, and using reusable multimodal procedures for runtime visual decision making. Each MMSkill is a compact, state-conditioned package that couples a textual procedure with runtime state cards and multi-view keyframes. To construct these packages, we develop an agentic trajectory-to-skill Generator that transforms public non-evaluation trajectories into reusable multimodal skills through workflow grouping, procedure induction, visual grounding, and meta-skill-guided auditing. To use them, we introduce a branch-loaded multimodal skill agent: selected state cards and keyframes are inspected in a temporary branch, aligned with the live environment, and distilled into structured guidance for the main agent. Experiments across GUI and game-based visual-agent benchmarks show that MMSkills consistently improve both frontier and smaller multimodal agents, suggesting that external multimodal procedural knowledge complements model-internal priors.
Paper Collector 中文速览
提出多模态技能框架,提升视觉Agent能力
方法概述
构建包含文本过程、运行时状态卡和多视角关键帧的技能包;开发Agent轨迹到技能生成器,通过工作流分组、过程归纳、视觉定位和元技能审计生成技能;设计分支加载多模态技能Agent,将选定的状态卡和关键帧与实时环境对齐,蒸馏为结构化指导
核心贡献
提出MMSkills框架,定义多模态过程知识表示,实现轨迹到技能的自动生成与分支加载推理机制
原始来源与核验范围
核验仅覆盖论文正文中的主张、证据片段和参考文献关系。NGJOO 未独立运行作者代码、重做实验或验证真实部署效果;页面中的可复现性分数是文档完整度评估,不是复现实验结果。
核心问题
How can reusable procedural skills be represented, generated, and utilized for visual agents whose decisions depend on visual evidence, given that existing text-only or code-based skill specifications are insufficient for multimodal decision-making?
核心方法
The authors propose MMSkills, comprising multimodal skill packages with textual procedures, runtime state cards, and multi-view keyframes; a five-phase trajectory-to-skill Generator that converts public non-evaluation trajectories into skill packages; and a branch-loaded inference mechanism that isolates skill-environment grounding in a temporary branch. Evaluation spans four benchmarks (OSWorld, macOSWorld, VAB-Minecraft, Super Mario Bros) comparing no-skill, text-only skill, and MMSkills conditions across six multimodal models.
论点验证
The paper evaluates across four benchmarks (OSWorld, macOSWorld, VAB-Minecraft, Super Mario Bros) with six models. Specific quantitative improvements are mentioned (e.g., invocation coverage 37.50% to 65.28%, repeated actions 21.8% to 6.2%). However,
The three-component design is clearly specified and consistently referenced throughout the paper. Each component is detailed in dedicated sections with formal definitions.
The formal representation is explicitly provided with equation notation and field definitions. Each component (D, P, S, K) is clearly defined.
The runtime state card structure is formally defined with all five fields specified: when_to_use, when_not_to_use, visible_cues, verification_cue, and available views.
The multi-view bundle structure is formally defined with four view types and their purposes clearly explained.
The separation of source trajectories from evaluation tasks is clearly stated and implemented across all benchmarks.
All five phases are explicitly named and described with their functions clearly specified.
Stage 1 is clearly specified with its function, inputs, and decision process described.
Stage 2 is clearly specified with its function and the relationship between guidance and main agent action described.
The four evaluation benchmarks are explicitly named with their sources identified.
The visual observation constraint is clearly stated and consistently applied.
The 20-step budget is explicitly stated for both GUI benchmarks.
All six evaluated models are explicitly named with their full identifiers.
The three-condition comparison is explicitly stated as the evaluation design.
... 共 39 个论点
可复现性评估
较低可复现性 (0%)
缺失的复现细节
- No code repository available - implementation details of MMSkills generation, branch loading, and state card selection are not accessible
- No data available - the MMSkills dataset itself, source cases for Super Mario Bros, and skill examples are not released
- Skill generation process not detailed - how MMSkills are created, prompts used, and state-conditioned skill format specifics are missing
- Branch loading mechanism implementation details not provided
- State card and multi-view keyframe selection criteria/algorithm not specified
- Random seeds not reported for reproducibility of stochastic components
- Hardware specifications incomplete - AWS mentioned but no instance types, GPU/CPU details, or memory requirements
- Exact model API versions/endpoints not specified for Gemini, Qwen, GLM, and Kimi models
- Number of experimental runs and statistical significance measures (confidence intervals, standard deviations) not reported
- Prompt templates for agent planning and skill invocation not provided
局限与证据边界
- The main limitations are dependence on source-trajectory coverage, possible errors from skill generation or visual grounding, and extra inference cost from branch loading.
- Extending MMSkills to broader embodied or safety-critical settings will require stronger verification and online skill repair.
本分析由 PDF 阅读助手 自动生成,仅供参考,不构成学术评审意见。验证结论和可复现性评估基于论文文本自动分析,可能存在偏差。原始论文请参阅 arXiv。
分析时间:2026-05-19T01:23:15+00:00 · 数据来源:Paper Collector